| Action | Desktop | Touch / pointer |

|---|---|---|

| Hop | Arrow keys or WASD; hold to repeat | Arrow buttons, tap the world to go forward, or swipe to steer |

| Slow Wind | Space | Slow Wind button |

| Pause | P or Escape | Pause button |

| Sound | Music-note button | Music-note button |

- Reach rows **15, 30 and 45** to make three deliveries and win.

- Coral carts cause damage. Empty sky causes a fall; land on the blue deck of a ferry. A ferry carries Pip until he hops away. Riding beyond the island boundary also causes a fall.

- Trees block a square. You cannot move behind your latest checkpoint.

- Start with **three hearts**. A mistake costs one; with hearts left, retry from the last delivery. Losing the last heart ends the route.

- Each delivery restores one heart, up to three, and refreshes Slow Wind.

- Slow Wind reduces cart and ferry speeds to **24% for three seconds**. Its recharge lasts **11 active seconds** from activation. Pip's hop speed stays the same and hazards still hurt him.

- Score = furthest row × 10 + collected stamps × 25 + deliveries × 150. There are 18 optional stamps, each collected only once per run. Recovery preserves collected stamps and completed deliveries.

- Waiting on safe ground is allowed. There is no inactivity enemy or time limit.

- Best score, destination collection and sound preference save in this browser when storage is available. An active route does not survive a page reload.

Updated 19 days ago
Published 21 days ago
StatusPrototype
PlatformsHTML5
AuthorListuPahang
GenreAction
Tags3D, Cute, Short
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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