Cloudpost
| Action | Desktop | Touch / pointer |
|---|---|---|
| Hop | Arrow keys or WASD; hold to repeat | Arrow buttons, tap the world to go forward, or swipe to steer |
| Slow Wind | Space | Slow Wind button |
| Pause | P or Escape | Pause button |
| Sound | Music-note button | Music-note button |
- Reach rows **15, 30 and 45** to make three deliveries and win.
- Coral carts cause damage. Empty sky causes a fall; land on the blue deck of a ferry. A ferry carries Pip until he hops away. Riding beyond the island boundary also causes a fall.
- Trees block a square. You cannot move behind your latest checkpoint.
- Start with **three hearts**. A mistake costs one; with hearts left, retry from the last delivery. Losing the last heart ends the route.
- Each delivery restores one heart, up to three, and refreshes Slow Wind.
- Slow Wind reduces cart and ferry speeds to **24% for three seconds**. Its recharge lasts **11 active seconds** from activation. Pip's hop speed stays the same and hazards still hurt him.
- Score = furthest row × 10 + collected stamps × 25 + deliveries × 150. There are 18 optional stamps, each collected only once per run. Recovery preserves collected stamps and completed deliveries.
- Waiting on safe ground is allowed. There is no inactivity enemy or time limit.
- Best score, destination collection and sound preference save in this browser when storage is available. An active route does not survive a page reload.

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